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Exception Handling

What is Exception?

An Exception is an unexpected or unwanted event which occurs during the execution of a program that typically disrupts the normal flow of execution.

This is definition OK but what I understand : The program’s execution is getting stopped abnormally when it reaches some point which have some mistake/error – it may be small or big, compilation or runtime or logical mistake. And its not proceeding with further statements. Handling this situation is called exception handling. Cool. Isn’t it?

Why Exception Handling?

If we do not handle the exception program execution will stop. To make the program run smoothly and avoid stopping due to minor issues/exceptions, we should handle it.

So, how it is represented, In Java everything is class, right? The derived classes of java.lang.Throwable are Error and Exception. For better understanding lets have a look at the hierarchical structure.

Here I could see Exception and Error – when we hear these words looks similar right. So What could be the difference?

Errors are some serious issues which is beyond our control like System oriented errors. Ex. StackOverFlowError, OutOfMemoryError (Lets discuss this later).

Exception is a situation which we can handle,

  1. through try-catch-(finally) block of code
  2. Throws keyword in method signature.

try-catch-Finally :

What is the meaning? As we are the owner of our code, we do have some idea about the possible problems or exceptions which we can solve or handle through this try-catch block of code.

For Ex. Task : Make a Tasty Dish.

What could be the exceptions?

  1. Some spice added in lower quantity.
  2. Chosen vessel may be smaller in size
  3. some additional stuff may not be available

To overcome these exception we can use try-catch block.

try {
  Cooking_Process();
}
catch(VesselException chosenLittle) {
   Replace_with_Bigger_One();
}
catch(QtyException_Spice spiceLow) {
   add_Little_More_Spice();
}
catch(AddOnsException e) {
  ignore_Additional_Flavors_If_Not_Available();
}
catch(Exception e) {
  notListedIssue();
}
Finally {
  cleanUp_Kitchen();
}

Here there could be more catches for one try as one task may encounter many different issues. If it is solvable its called exception and we try to catch in catch blocks. The JVM process our code (cookingProcess) and if it encounter one problem like QtyException_Spice, it will throw the appropriate object. Then it will be caught by the corresponding catch, which will execute add_Little_More_Spice() and prevent the code from failing.

Here we see one more word, Exception, which is the parent class of all exceptions. Sometimes we may encounter the issue that is not listed (perhaps forgotten) but its solvable. In such cases, we can use the parent class object (since a parent class object can act as a child object) to catch any exception that is not listed.

Fine, all good. But what is the purpose of Finally here? Finally is the block of code that will always be executed, no matter if exception occurs or not. It doesn’t matter if you made a good dish or a bad one, but the kitchen must be cleaned. The same applies here: the finally block is used for releasing system resources that were mainly used (Ex. File). However, we can also write our own code in the finally block based on the specific requirements.

We have a situation where you have one cylinder to cook, and it gets emptied during cooking, so we cannot proceed. This will fail our process TastyDish, this situation cannot be handled immediately. This is called Error. Now lets recall the definition “Errors are serious issues that are beyond our control like a system crash or resource limitations.” Now we could understand, right?

Ex. OutOfMemoryError – when we load too much data, JVM runs out of memory. StackOverFlowError – when an infinite loop or recursion without base condition will make the stack overflow.

Lets revisit exceptions – they can be classified into two categories:

  • Checked Exception
  • UnChecked Exception.

What is Checked Exceptions?

Checked Exception is the exception which occurs at compile time. It will not allow you to run the code if you are not handling through try-catch or declares throws method.

Lets get into deeper for the clear understanding, the compiler predicts/doubts the part of our code which may throw the exceptions/mistakes which lead to stopping the execution. So that it will not allow you to run, it is forcing you to catch the exception through the above one of mechanisms.

If it is not clear, let us take an example, in the above code we have VesselException and QtyException_Spice . You are at your initial stage of cooking under the supervision of your parent. So we are ordered/ instructed to keep the big vessel and the spices nearby in case you may need it when the problem arise. If you are not keeping it nearby parent is not allowing you to start cooking (initial time ). Parent is compiler here.

throws:

So Expected exception by the compiler is called Checked Exception, and the compiler force us to handle. One solution we know try-catch-finally, what is that through declaration in the method? The exception in which method can be expected, that method should use the keyword “throws <ExceptionClassName-1>” that is, it specifies this method may lead to the exceptions from the list of classes specified after throws keyword. After throws can be one class or more than one. whoever using this method with this declaration in method signature will aware of that and may handle it.

The good example for this is, IOException (parent) – FileNotFoundException (child). If you are trying to open a file, read it, the possible exceptions are: File Path Incorrect, File doesn’t exist, File Permission, Network issues etc. For Ex.

public static void main(String[] args) {
        try {
            // Calling the method that may throw a FileNotFoundException
            readFile("nonexistentfile.txt");
        } catch (FileNotFoundException e) {
            // Handle exception here
            System.out.println("File not found! Please check the file path.");
            e.printStackTrace();
        }
    }   

 // Method that throws FileNotFoundException
    public static void readFile(String fileName) throws FileNotFoundException {
        File file = new File(fileName);
        Scanner scanner = new Scanner(file);  // This line may throw FileNotFoundException
        while (scanner.hasNextLine()) {
            System.out.println(scanner.nextLine());
        }
        scanner.close();
    }

What is Unchecked Exception?

The compiler will not alert you about this exception, instead you will experience at runtime only. This not required to be declared or caught, but handling is advisable. These are all subclasses of RunTimeException (Error also will throw runtime exception only). It could be thrown when runtime issues, illegal arguments, or programming issues.

Ex.Invalid index in an array, or trying to take value from a null object, or dividing by zero.

Ex. NullPointerException

String str = null; System.out.println(str.length()); /* Throws NullPointerException */

ArrayIndexOutOfBoundsException

int[] arr = new int[3]; System.out.println(arr[5]); /* Throws ArrayIndexOutOfBoundsException */

What is throw?

Instead JRE throws error, the developer can throw the exception object (Predefined or UserDefined) to signal some erroneous situation and wants to stop the execution. For ex, you have the idea of wrong input and wants to give your own error message.

public class SampleOfThrow {
    public static void main(String[] args) {
        // a/b --> b should not be 0
        Scanner scn = new Scanner(System.in);
        int a = scn.nextInt();
        int b = scn.nextInt();
        if (b==0) throw new ArithmeticException("b value could not be zero");
        System.out.print(a/b);
    }
}

Hey, wait, I read the word, User Defined Exception above. which means the developer (we) also can create our own exception and can throw it. Yes, absolutely. How? In Java everything is class, right? So through class only, but on one condition it should extend the parent Exception class in order to specify it is an exception.

//User Defined Exception
class UsDef extends Exception {
    public UsDef(String message) {
        super(message); //will call Exception class // and send the own error message
    }
}

public class MainClass {
    public static void main(String[] args) {
        try {
            Scanner scn = new Scanner(System.in);
            boolean moreSalt = scn.nextBoolean(); 
            validateFood(moreSalt);
 // This method will throw an TooMuchSaltException
        } catch (TooMuchSaltException e) {
            System.out.println(e.getMessage());  // Catching and handling the custom exception
        }
    }

    // Method that throws TooMuchSaltException if food contains too much salt and can't eat
    public static void validateFood(boolean moreSalt) throws TooMuchSaltException {
        if (moreSalt) {
            throw new TooMuchSaltException("Food is too salty.");
        }
        System.out.println("Salt is in correct quantity");
    }
}

Now Lets have a look at some important Exception Handling points in java of view. (The following are taken from chatGPT)

Error Vs. Exception

AspectErrorException
DefinitionAn Error represents a serious problem that a Java application cannot reasonably recover from. These are usually related to the Java runtime environment or the system.An Exception represents conditions that can be handled or recovered from during the application’s execution, usually due to issues in the program’s logic or input.
Superclassjava.lang.Errorjava.lang.Exception
RecoveryErrors usually cannot be recovered from, and it is generally not advisable to catch them.Exceptions can typically be caught and handled by the program to allow for recovery or graceful failure.
Common TypesOutOfMemoryError, StackOverflowError, VirtualMachineError, InternalErrorIOException, SQLException, NullPointerException, IllegalArgumentException, FileNotFoundException
Occurs Due ToTypically caused by severe issues like running out of memory, system failures, or hardware errors.Typically caused by program bugs or invalid operations, such as accessing null objects, dividing by zero, or invalid user input.
Checked or UncheckedAlways unchecked (extends Throwable but not Exception).Checked exceptions extend Exception or unchecked exceptions extend RuntimeException.
ExamplesOutOfMemoryError
StackOverflowError
VirtualMachineError
IOException
SQLException
NullPointerException
ArithmeticException
HandlingErrors are usually not handled explicitly by the program. They indicate fatal problems.Exceptions can and should be handled, either by the program or by throwing them to the calling method.
PurposeErrors are used to indicate severe problems that are typically out of the program’s control.Exceptions are used to handle exceptional conditions that can be anticipated and managed in the program.
Examples of Causes– System crash
– Exhaustion of JVM resources (e.g., memory)
– Hardware failure
– File not found
– Invalid input
– Network issues
ThrowingYou generally should not throw Error explicitly. These are thrown by the JVM when something critical happens.You can explicitly throw exceptions using the throw keyword, especially for custom exceptions.

Checked vs. Unchecked Exception:

AspectChecked ExceptionUnchecked Exception
DefinitionExceptions that are explicitly checked by the compiler at compile time.Exceptions that are not checked by the compiler, and are typically runtime exceptions.
SuperclassSubclasses of Exception but not RuntimeException.Subclasses of RuntimeException.
Handling RequirementMust be caught or declared in the method signature using throws.No explicit handling required; they can be left uncaught.
ExamplesIOException, SQLException, ClassNotFoundException.NullPointerException, ArrayIndexOutOfBoundsException, ArithmeticException.
Common UsageTypically used for exceptional conditions that a program might want to recover from.Used for programming errors or unforeseen runtime issues.
Checked atCompile-time.Runtime (execution time).
Effect on CodeForces the developer to handle the exception (either with a try-catch or throws).No such requirement; can be ignored without compiler errors.
Examples of CausesMissing file, network failure, database errors.Null pointer dereference, dividing by zero, illegal array index access.
When to UseWhen recovery from the exception is possible or expected.When the error typically indicates a bug or programming mistake that cannot be recovered from.

throw vs. throws:

Aspectthrowthrows
DefinitionUsed to explicitly throw an exception from a method or block of code.Used in a method signature to declare that a method can throw one or more exceptions.
UsageUsed with an actual exception object to initiate the throwing of an exception.Used in the method header to inform the compiler and the caller that the method might throw specific exceptions.
Keyword TypeStatement (flow control keyword).Modifier (appears in the method declaration).
Examplethrow new IOException("File not found");public void readFile() throws IOException { ... }
LocationCan be used anywhere inside the method or block to throw an exception.Appears only in the method signature, usually right after the method name.
ControlImmediately transfers control to the nearest catch block or exits the program if uncaught.Allows a method to propagate the exception up the call stack to the caller, who must handle it.
Checked vs UncheckedCan throw both checked and unchecked exceptions.Typically used for checked exceptions (like IOException, SQLException) but can also be used for unchecked exceptions.
Example ScenarioYou encounter an error condition, and you want to throw an exception.You are writing a method that may encounter an error (like file I/O) and want to pass the responsibility for handling the exception to the caller.

References : 1. https://www.geeksforgeeks.org/exceptions-in-java/

Mastering Request Retrying in Python with Tenacity: A Developer’s Journey

Meet Jafer, a talented developer (self boast) working at a fast growing tech company. His team is building an innovative app that fetches data from multiple third-party APIs in realtime to provide users with up-to-date information.

Everything is going smoothly until one day, a spike in traffic causes their app to face a wave of “HTTP 500” and “Timeout” errors. Requests start failing left and right, and users are left staring at the dreaded “Data Unavailable” message.

Jafer realizes that he needs a way to make their app more resilient against these unpredictable network hiccups. That’s when he discovers Tenacity a powerful Python library designed to help developers handle retries gracefully.

Join Jafer as he dives into Tenacity and learns how to turn his app from fragile to robust with just a few lines of code!

Step 0: Mock FLASK Api

from flask import Flask, jsonify, make_response
import random
import time

app = Flask(__name__)

# Scenario 1: Random server errors
@app.route('/random_error', methods=['GET'])
def random_error():
    if random.choice([True, False]):
        return make_response(jsonify({"error": "Server error"}), 500)  # Simulate a 500 error randomly
    return jsonify({"message": "Success"})

# Scenario 2: Timeouts
@app.route('/timeout', methods=['GET'])
def timeout():
    time.sleep(5)  # Simulate a long delay that can cause a timeout
    return jsonify({"message": "Delayed response"})

# Scenario 3: 404 Not Found error
@app.route('/not_found', methods=['GET'])
def not_found():
    return make_response(jsonify({"error": "Not found"}), 404)

# Scenario 4: Rate-limiting (simulated with a fixed chance)
@app.route('/rate_limit', methods=['GET'])
def rate_limit():
    if random.randint(1, 10) <= 3:  # 30% chance to simulate rate limiting
        return make_response(jsonify({"error": "Rate limit exceeded"}), 429)
    return jsonify({"message": "Success"})

# Scenario 5: Empty response
@app.route('/empty_response', methods=['GET'])
def empty_response():
    if random.choice([True, False]):
        return make_response("", 204)  # Simulate an empty response with 204 No Content
    return jsonify({"message": "Success"})

if __name__ == '__main__':
    app.run(host='localhost', port=5000, debug=True)

To run the Flask app, use the command,

python mock_server.py

Step 1: Introducing Tenacity

Jafer decides to start with the basics. He knows that Tenacity will allow him to retry failed requests without cluttering his codebase with complex loops and error handling. So, he installs the library,

pip install tenacity

With Tenacity ready, Jafer decides to tackle his first problem, retrying a request that fails due to server errors.

Step 2: Retrying on Exceptions

He writes a simple function that fetches data from an API and wraps it with Tenacity’s @retry decorator

import requests
import logging
from tenacity import before_log, after_log
from tenacity import retry, stop_after_attempt, wait_fixed

logging.basicConfig(level=logging.INFO)
logger = logging.getLogger(__name__)

@retry(stop=stop_after_attempt(3),
        wait=wait_fixed(2),
        before=before_log(logger, logging.INFO),
        after=after_log(logger, logging.INFO))
def fetch_random_error():
    response = requests.get('http://localhost:5000/random_error')
    response.raise_for_status()  # Raises an HTTPError for 4xx/5xx responses
    return response.json()
 
if __name__ == '__main__':
    try:
        data = fetch_random_error()
        print("Data fetched successfully:", data)
    except Exception as e:
        print("Failed to fetch data:", str(e))

This code will attempt the request up to 3 times, waiting 2 seconds between each try. Jafer feels confident that this will handle the occasional hiccup. However, he soon realizes that he needs more control over which exceptions trigger a retry.

Step 3: Handling Specific Exceptions

Jafer’s app sometimes receives a “404 Not Found” error, which should not be retried because the resource doesn’t exist. He modifies the retry logic to handle only certain exceptions,

import requests
import logging
from tenacity import before_log, after_log
from requests.exceptions import HTTPError, Timeout
from tenacity import retry, retry_if_exception_type, stop_after_attempt, wait_fixed
 

logging.basicConfig(level=logging.INFO)
logger = logging.getLogger(__name__)

@retry(stop=stop_after_attempt(3),
        wait=wait_fixed(2),
        retry=retry_if_exception_type((HTTPError, Timeout)),
        before=before_log(logger, logging.INFO),
        after=after_log(logger, logging.INFO))
def fetch_data():
    response = requests.get('http://localhost:5000/timeout', timeout=2)  # Set a short timeout to simulate failure
    response.raise_for_status()
    return response.json()

if __name__ == '__main__':
    try:
        data = fetch_data()
        print("Data fetched successfully:", data)
    except Exception as e:
        print("Failed to fetch data:", str(e))

Now, the function retries only on HTTPError or Timeout, avoiding unnecessary retries for a “404” error. Jafer’s app is starting to feel more resilient!

Step 4: Implementing Exponential Backoff

A few days later, the team notices that they’re still getting rate-limited by some APIs. Jafer recalls the concept of exponential backoff a strategy where the wait time between retries increases exponentially, reducing the load on the server and preventing further rate limiting.

He decides to implement it,

import requests
import logging
from tenacity import before_log, after_log
from tenacity import retry, stop_after_attempt, wait_exponential

logging.basicConfig(level=logging.INFO)
logger = logging.getLogger(__name__)


@retry(stop=stop_after_attempt(5),
       wait=wait_exponential(multiplier=1, min=2, max=10),
       before=before_log(logger, logging.INFO),
       after=after_log(logger, logging.INFO))
def fetch_rate_limit():
    response = requests.get('http://localhost:5000/rate_limit')
    response.raise_for_status()
    return response.json()
 
if __name__ == '__main__':
    try:
        data = fetch_rate_limit()
        print("Data fetched successfully:", data)
    except Exception as e:
        print("Failed to fetch data:", str(e))

With this code, the wait time starts at 2 seconds and doubles with each retry, up to a maximum of 10 seconds. Jafer’s app is now much less likely to be rate-limited!

Step 5: Retrying Based on Return Values

Jafer encounters another issue: some APIs occasionally return an empty response (204 No Content). These cases should also trigger a retry. Tenacity makes this easy with the retry_if_result feature,

import requests
import logging
from tenacity import before_log, after_log

from tenacity import retry, stop_after_attempt, retry_if_result

logging.basicConfig(level=logging.INFO)
logger = logging.getLogger(__name__)
  

@retry(retry=retry_if_result(lambda x: x is None), stop=stop_after_attempt(3), before=before_log(logger, logging.INFO),
       after=after_log(logger, logging.INFO))
def fetch_empty_response():
    response = requests.get('http://localhost:5000/empty_response')
    if response.status_code == 204:
        return None  # Simulate an empty response
    response.raise_for_status()
    return response.json()
 
if __name__ == '__main__':
    try:
        data = fetch_empty_response()
        print("Data fetched successfully:", data)
    except Exception as e:
        print("Failed to fetch data:", str(e))

Now, the function retries when it receives an empty response, ensuring that users get the data they need.

Step 6: Combining Multiple Retry Conditions

But Jafer isn’t done yet. Some situations require combining multiple conditions. He wants to retry on HTTPError, Timeout, or a None return value. With Tenacity’s retry_any feature, he can do just that,

import requests
import logging
from tenacity import before_log, after_log

from requests.exceptions import HTTPError, Timeout
from tenacity import retry_any, retry, retry_if_exception_type, retry_if_result, stop_after_attempt
 
logging.basicConfig(level=logging.INFO)
logger = logging.getLogger(__name__)

@retry(retry=retry_any(retry_if_exception_type((HTTPError, Timeout)), retry_if_result(lambda x: x is None)), stop=stop_after_attempt(3), before=before_log(logger, logging.INFO),
       after=after_log(logger, logging.INFO))
def fetch_data():
    response = requests.get("http://localhost:5000/timeout")
    if response.status_code == 204:
        return None
    response.raise_for_status()
    return response.json()

if __name__ == '__main__':
    try:
        data = fetch_data()
        print("Data fetched successfully:", data)
    except Exception as e:
        print("Failed to fetch data:", str(e))

This approach covers all his bases, making the app even more resilient!

Step 7: Logging and Tracking Retries

As the app scales, Jafer wants to keep an eye on how often retries happen and why. He decides to add logging,

import logging
import requests
from tenacity import before_log, after_log
from tenacity import retry, stop_after_attempt, wait_fixed

 
logging.basicConfig(level=logging.INFO)
logger = logging.getLogger(__name__)
 
@retry(stop=stop_after_attempt(2), wait=wait_fixed(2),
       before=before_log(logger, logging.INFO),
       after=after_log(logger, logging.INFO))
def fetch_data():
    response = requests.get("http://localhost:5000/timeout", timeout=2)
    response.raise_for_status()
    return response.json()

if __name__ == '__main__':
    try:
        data = fetch_data()
        print("Data fetched successfully:", data)
    except Exception as e:
        print("Failed to fetch data:", str(e))

This logs messages before and after each retry attempt, giving Jafer full visibility into the retry process. Now, he can monitor the app’s behavior in production and quickly spot any patterns or issues.

The Happy Ending

With Tenacity, Jafer has transformed his app into a resilient powerhouse that gracefully handles intermittent failures. Users are happy, the servers are humming along smoothly, and Jafer’s team has more time to work on new features rather than firefighting network errors.

By mastering Tenacity, Jafer has learned that handling network failures gracefully can turn a fragile app into a robust and reliable one. Whether it’s dealing with flaky APIs, network blips, or rate limits, Tenacity is his go-to tool for retrying operations in Python.

So, the next time your app faces unpredictable network challenges, remember Jafer’s story and give Tenacity a try you might just save the day!

Docker Ep 9: The Building Blocks – Detailed Structure of a Dockerfile

Alex now knows the basics, but it’s time to get their hands dirty by writing an actual Dockerfile.

The FROM Instruction: Choosing the Foundation

The first thing Alex learns is the FROM instruction, which sets the base image for their container. It’s like choosing the foundation for a house.

  • Purpose:
    • The FROM instruction initializes a new build stage and sets the Base Image for subsequent instructions.
  • Choosing a Base Image:
    • Alex decides to use a Python base image for their application. They learn that python:3.9-slim is a lightweight version, saving space and reducing the size of the final image.

FROM python:3.9-slim

Example: Think of FROM as picking the type of bread for your sandwich. Do you want white, whole wheat, or maybe something gluten-free? Your choice sets the tone for the rest of the recipe.

The LABEL Instruction: Adding Metadata (Optional)

Next, Alex discovers the LABEL instruction. While optional, it’s a good practice to include metadata about the image.

  • Purpose:
    • The LABEL instruction adds metadata like version, description, or maintainer information to the image.
  • Example:
    • Alex decides to add a maintainer label:

LABEL maintainer="alex@example.com"

Story Note: This is like writing your name on a sandwich wrapper, so everyone knows who made it and what’s inside.

The RUN Instruction: Building the Layers

The RUN instruction is where Alex can execute commands inside the image, such as installing dependencies.

  • Purpose:
    • The RUN instruction runs any commands in a new layer on top of the current image and commits the results.
  • Example:
    • To install the Flask framework, Alex writes:

RUN pip install flask

They also learn to combine commands to reduce layers:


RUN apt-get update && apt-get install -y curl

Story Note: Imagine slicing tomatoes and cheese for your sandwich and placing them carefully on top. Each ingredient (command) adds a layer of flavor.

The COPY and ADD Instructions: Bringing in Ingredients

Now, Alex needs to bring their application code into the container, which is where the COPY and ADD instructions come into play.

  • COPY:
    • The COPY instruction copies files or directories from the host filesystem into the container’s filesystem.
  • ADD:
    • The ADD instruction is similar to COPY but with additional features, like extracting compressed files.
  • Example:
    • Alex copies their application code into the container:

COPY . /app

Story Note: This is like moving ingredients from your fridge (host) to the counter (container) where you’re preparing the sandwich.

The WORKDIR Instruction: Setting the Workspace

Alex learns that setting a working directory makes it easier to manage paths within the container.

  • Purpose:
    • The WORKDIR instruction sets the working directory for subsequent instructions.
  • Example:
    • Alex sets the working directory to /app:

WORKDIR /app

Story Note: This is like setting up a designated area on your counter where you’ll assemble your sandwich—keeping everything organized.

The CMD and ENTRYPOINT Instructions: The Final Touch

Finally, Alex learns how to define the default command that will run when the container starts.

  • CMD:
    • Provides defaults for an executing container, but can be overridden.
  • ENTRYPOINT:
    • Configures a container that will run as an executable, making it difficult to override.
  • Example:
    • Alex uses CMD to specify the command to start their Flask app:

CMD ["python", "app.py"]

Story Note: Think of CMD as the final step in making your sandwich—like deciding to add a toothpick to hold everything together before serving.

Below is an example Dockerfile of a flask application,


# Use an official Python runtime as a parent image
FROM python:3.9-slim

# Set the working directory in the container
WORKDIR /app

# Copy the current directory contents into the container at /app
COPY . /app

# Install any needed packages specified in requirements.txt
RUN pip install --no-cache-dir -r requirements.txt

# Make port 80 available to the world outside this container
EXPOSE 80

# Define environment variable
ENV NAME World

# Run app.py when the container launches
CMD ["python", "app.py"]

Breakdown of the Dockerfile:

  1. FROM python:3.9-slim:
    • This line specifies the base image. In this case, it uses a slim version of Python 3.9, which is lightweight and sufficient for a simple Flask application.
  2. WORKDIR /app:
    • This sets the working directory inside the container to /app. All subsequent commands will be run inside this directory.
  3. COPY . /app:
    • This copies everything from your current directory on the host machine into the /app directory inside the container.
  4. RUN pip install –no-cache-dir -r requirements.txt:
    • This installs the necessary Python packages listed in the requirements.txt file. The --no-cache-dir option reduces the image size by not caching the downloaded packages.
  5. EXPOSE 80:
    • This makes port 80 available for external access. It’s where the Flask application will listen for incoming requests.
  6. ENV NAME World:
    • This sets an environment variable NAME to “World”. You can access this variable in your Python code.
  7. CMD [“python”, “app.py”]:
    • This tells the container to run the app.py file using Python when it starts.

Example Flask Application (app.py):

To complete the example, here’s a simple Flask application you can use:


from flask import Flask
import os

app = Flask(__name__)

@app.route('/')
def hello():
    name = os.getenv('NAME', 'World')
    return f'Hello, {name}!'

if __name__ == "__main__":
    app.run(host='0.0.0.0', port=80)

Example requirements.txt:

And here’s the requirements.txt file listing the dependencies for the Flask app:


Flask==2.0.3

Building and Running the Docker Image:

  1. Build the Docker image using the Dockerfile:
docker build -t my-flask-app .

2. Run the Docker container:


docker run -p 4000:80 my-flask-app
  • This maps port 4000 on your host machine to port 80 in the container.

Open your browser and go to http://localhost:4000, and you should see “Hello, World!” displayed on the page.

You can customize the ENV NAME in the Dockerfile or by passing it as an argument when running the container:


docker run -p 4000:80 -e NAME=Alex my-flask-app

This will display “Hello, Alex!” instead.

Docker Ep 6: Running ‘Hello, World!’ with BusyBox: A Docker Adventure

Once upon a time in the city of Athipati, there was a young coder named Arivanandham. Arivanandham had recently heard whispers of a magical tool called Docker, which promised to simplify the process of running applications. Eager to learn more, Arivanandham decided to embark on a quest—a quest to run the famous “Hello, World!” using the mysterious BusyBox Docker image.

Today, we’re going to take our first step by creating and running a container. And what better way to start than with a tiny yet powerful image called BusyBox? Let’s dive in and explore how to run our first container using BusyBox.

Step 1: Discovering BusyBox on Docker Hub

Our journey begins at the Docker Hub, the vast library of images ready to be transformed into containers. Let’s search for “BusyBox” on Docker Hub.

Upon searching, you’ll find the official BusyBox repository at the top. BusyBox is renowned for its compact size—about 1 megabyte—which makes it an excellent choice for quick downloads and speedy container spins.

Step 2: Exploring BusyBox Tags

Before we proceed, let’s check out the Tags tab on the BusyBox page. Tags represent different versions of the image. We’re going to pick tag 1.36 for our container. This specific tag will be our guide in this Docker adventure.

Step 3: Setting Up Your Docker Environment

To start, we need to open a terminal. If you’re on Docker for Mac, Docker for Windows, or Linux, you can simply open your default terminal. If you’re using Docker Toolbox, open the Docker Quickstart Terminal.

Step 4: Checking Local Images

When you instruct Docker to create a container, it first checks your local system to see if the image is already available. Let’s verify what images we currently have:

docker images

If this is your first time, you’ll see that there are no images available yet. But don’t worry; we’re about to change that.

Step 5: Running Your First Container

Now, let’s run our first container! We’ll use the docker run command, specifying the BusyBox image and tag 1.36. We’ll also tell Docker to execute a simple command: echo "Hello, World!".

docker run busybox:1.36 echo "Hello, World!"

Here’s what happens next:

  • Docker checks for the BusyBox 1.36 image locally.
  • If it’s not found, Docker will download the image from the remote repository.
  • Once the image is downloaded, Docker creates and runs the container.

And just like that, you should see the terminal output:


Hello, World!

Congratulations! You’ve just run your first Docker container.

Step 6: Verifying the Image Download

Let’s run the docker images command again:

docker images

You’ll now see the BusyBox 1.36 image listed. The image has a unique ID, confirming that it’s stored locally on your system.

Step 7: Running the Container Again

Now that we have the BusyBox image locally, let’s run the same container again:

docker run busybox:1.36 echo "Hello, World!"

This time, notice how quickly the command executes. Docker uses the local image, skipping the download step, and instantly spins up the container.

Step 8: Exploring the Container’s File System

Let’s try something new. We’ll list all the contents in the root directory of the BusyBox container:

docker run busybox:1.36 ls /

You’ll see Docker output the list of all directories and files at the root level of the container.

Step 9: Running a Container in Interactive Mode

To dive deeper, we can run the container in an interactive mode, which allows us to interact with the container as if it were a tiny, isolated Linux system. We’ll use the -i (interactive) and -t (pseudo-TTY) flags:


docker run -it busybox:1.36

Now you’re inside the container! Try running commands like ls to see the contents. You can even create a new file:


touch a.txt
ls

You’ll see a.txt listed in the output. To exit the container, simply type exit.

Step 10: Understanding Container Lifecycle

It’s important to note that once you exit a container, it shuts down. If you run the container again using the same command, Docker spins up a brand-new instance. The file you created earlier (a.txt) won’t be there because each container instance is ephemeral, meaning it doesn’t retain data from previous runs unless you explicitly save it.

And there you have it! You’ve successfully created, explored, and understood your first Docker container using the BusyBox image. This is just the beginning of what you can achieve with Docker. As you continue your journey, you’ll discover how containers can simplify development, testing, and deployment, all while keeping your environment clean and isolated.

Docker Ep 5 : THE Bakery, Recepies, Dough & Cookies – Registry, Repository, Images, Containers

In the bustling town of Tambaram, there was a famous factory known for its delicious cookies. This factory had a unique and modern way of making and distributing its cookies, using a system inspired by Docker’s architecture.

The Recipe Registry

At the heart of the cookie-making process was the Recipe Registry, a giant digital library that stored all the cookie recipes. This registry was like a magical cookbook, holding secrets to every type of cookie imaginable: chocolate chip, oatmeal raisin, and even double fudge delight.

  • Purpose: The Recipe Registry ensured that everyone had access to the latest and greatest recipes. Bakers from all around the world could upload new recipes or download existing ones to make their own cookies.

The Cookie Repository

Each type of cookie had its own Cookie Repository within the Recipe Registry. These repositories were specialized sections where all the different variations of a particular cookie recipe were stored.

  • Example: The chocolate chip cookie repository contained recipes for classic, vegan, gluten-free, and extra gooey versions. Each version was labeled with a tag, like classic, vegan, or gooey.

The Image: A Perfect Cookie Dough

In the factory, the term “Image” referred to the perfect cookie dough that was ready to be baked into cookies. Each image was a complete package containing the recipe, ingredients, and instructions needed to make the cookies.

  • Characteristics: Just like a Docker image, the cookie dough was consistent and repeatable. No matter how many times you used the recipe, you always got the same delicious dough, ready to be baked.

The Container: Freshly Baked Cookies

Once the cookie dough was prepared, it was placed into a Container, representing a batch of freshly baked cookies. Each container was like a magical oven that turned the dough into cookies.

  • Isolation: Each container baked cookies independently, ensuring that the flavor and quality were perfect every time. Bakers could create multiple containers from the same dough image, producing countless batches of cookies.

The Cookie Delivery System

With the help of the Recipe Registry, Cookie Repository, Images, and Containers, the factory had an efficient Cookie Delivery System. This system allowed the factory to distribute its cookies all over Tambaram and beyond.

  • Scalability: If a bakery needed more cookies, they simply created more containers using the same dough image, ensuring everyone had enough cookies to enjoy.

Let’s try directly in to the concepts,

Registry

  • Definition: A Docker Registry is a storage and content delivery system that holds Docker images.
  • Purpose: It is used to manage where Docker images are stored and distributed from.
  • Examples: Docker Hub (the default public registry), Amazon ECR, Google Container Registry, and Azure Container Registry.
  • Functionality: Registries can be public or private. They store Docker images and provide an interface to push (upload) or pull (download) these images to and from repositories.

Docker Hub is the default public registry used by Docker. Here are examples of Docker Hub registry links:

  • Official Image: docker pull nginx

Community Image: docker pull username/repository:tag

Repository

  • Definition: A Docker Repository is a collection of related Docker images, usually providing different versions of the same application or service.
  • Purpose: Repositories organize and manage multiple images of an application or service.
  • Structure: A repository may contain multiple tagged versions of an image. For example, myapp:latest and myapp:v1.0 might be two tags in the same repository.
  • Functionality: Users can push images to a repository and pull images from a repository. Tags are used to differentiate between different versions of an image.

Official Repositories

Community Repositories

User-Specific Repositories

Images

  • Definition: A Docker Image is a lightweight, standalone, executable package that includes everything needed to run a piece of software: code, runtime, libraries, environment variables, and configuration files.
  • Purpose: Images are used to create containers. They provide a portable and consistent runtime environment.
  • Immutability: Images are immutable; once created, they do not change. If updates are needed, a new image version is created.
  • Layers: Images are built up from a series of layers, where each layer represents an instruction in the image’s Dockerfile.

For example, Dockerfile will comprises of the layers of instructions. https://hub.docker.com/layers/library/postgres/12.20-bullseye/images/sha256-2092f4af9ad9fff76e8d0b7c04d8c62b561e44c21a850d4a028124426046f6fa?context=explore

Sample dockerfile for postgres, https://github.com/docker-library/postgres/blob/805329e7a64fad212a5d4b07abd11238a9beab75/17/bookworm/Dockerfile

Containers

  • Definition: A Docker Container is a runnable instance of a Docker image. It is a lightweight, standalone, and executable package of software that includes everything needed to run it.
  • Purpose: Containers provide a consistent environment for applications, allowing them to run reliably regardless of where they are deployed.
  • Isolation: Containers are isolated from each other and the host system, but they can communicate with each other through well-defined channels.
  • Lifecycle: Containers can be created, started, stopped, moved, or deleted using Docker commands.

Relationship Between Concepts

  • Registry and Repository: A Docker registry can host multiple repositories. Each repository can contain multiple images with different tags.
  • Repository and Images: A repository serves as a namespace for images. For example, myrepo/myapp can contain different image tags like v1.0, v2.0, etc.
  • Images and Containers: Containers are running instances of images. You can run multiple containers from the same image.

The Tale of Magic Kitchen : A Docker Architecture

Setting the Scene

Once upon a time in the bustling town of Pettai, there was a famous restaurant called ArRahman Hotel. This wasn’t just any ordinary restaurant; it had a Magic Kitchen. The Magic Kitchen had the ability to create different kinds of meals almost instantly, without any confusion or delay. Let’s explore how the restaurant achieved this magical feat.

The Magic Kitchen (Docker Engine)

The heart of the restaurant was the Magic Kitchen, which had a unique power. Just like the Docker Engine, it could take orders and prepare meals consistently and efficiently. The kitchen knew how to handle everything without mixing ingredients or creating chaos, no matter how many orders came in.

The Docker engine comprises of dockerd (docker daemon), Docker Client (docker), REST Api, Container Runtime, Image Management, Networking, Volume management, Security mechanisms, Plugins & Extensions.

The Recipe Book (Docker Images)

In the Magic Kitchen, the chefs relied on a special Recipe Book. This Recipe Book contained detailed instructions on how to prepare each dish. These instructions are like Docker Images.

Each image is a blueprint for creating a meal (or application), containing everything needed to cook it up: the ingredients, the cooking method, and any special tools required.

The Prepped Ingredients – (Docker Containers)

When an order came in, the chefs would use the Recipe Book to gather prepped ingredients from the pantry. These ingredients are similar to Docker Containers. Containers are the actual meals created from the recipes, ready to be served. They are isolated from each other, ensuring that the flavors (or code) don’t mix and cause unwanted results.

The Pantry (Docker Registry)

The Magic Kitchen had a vast pantry where all the ingredients were stored. This pantry represents the Docker Registry. It holds all the images (recipes) that the kitchen might need, ready to be pulled and used whenever required. The registry ensures that every meal is prepared with the correct ingredients.

The Chefs (Docker Daemon)

The chefs in the Magic Kitchen are like the Docker Daemon. They are responsible for reading the recipes, pulling the necessary ingredients from the pantry, and preparing the meals in containers. They handle the entire process, ensuring everything runs smoothly and efficiently.

The Customers (Developers and Users)

The patrons of ArRahman’s are the Developers and Users. They come to the restaurant with various demands, and the kitchen satisfies them quickly and reliably. Developers can focus on creating new recipes without worrying about the cooking process, while users enjoy consistent and delicious meals every time.

The Special Dining Areas (Docker Networks and Volumes)

ArRahman also had special dining areas with unique themes and settings, ensuring each meal was experienced perfectly. These are like Docker Networks and Volumes. Networks allow different containers to communicate, much like guests chatting over dinner. Volumes store data persistently, like special utensils or decor kept for regular guests.

So atlast the docker architecture is,

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